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MgA.
Martin LACKO
2021

  • Image generated by authorial L software, user-modified to a unique form, one of the earlier stages of the diploma thesis
  • Image generated by authorial L software, user-modified to a unique form, one of the earlier stages of the diploma thesis
  • Image generated by authorial L software, user-modified to a unique form, one of the earlier stages of the diploma thesis
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MgA.
Martin LACKO
2021

Studies

2011–2015 UMPRUM, ilustrace a grafika (J. Horváth)
2018–2021 Painting 2, AVU
2021 Defense of MgA., AVU
Main topic
Is this diploma thesis? choose („Yes.“, „No.“)
Annotation

Throughout his studies, but also long before that, Martin Lacko pursued the subject of video games (and especially the fantasy that is closely related to them) and its reflection in painting and drawing. The digital world as such has never been foreign to him, neither; on the contrary – digital drawing is his favorite medium. Only in his diploma thesis did Lacko learn to program directly, and developed a functional computer program. The presented output is an authorial application, a generator of drawings – portraits, an interactive image. The result of random computer algorithms, as well as the inputs of spectators/players, it is also a comment on the pointlessness of judging works of art and, simultaneously, an arcade video game.

Studio
Painting 2
Supervisor
SKREPL Vladimír, doc.
Oponent
Bendová Helena, Mgr.
Consultant outside of the university
Bartlová Anežka, Mgr.
Thesis status
Thesis finished and defended successfully
Date of defence
8. 9. 2021

Files

  • pdf Thesis Obhajoba diplomove prace- odklad- Martin Lacko(2).pdf (3.07 MB)
  • docx Review by thesis supervisor MARTIN LACKO.docx (14.13 KB)
  • pdf Review by thesis reviewer Posudek_Lacko_Bendova.pdf (421.7 KB)
  • jpg Thesis appendix elf_takes_her_friend_to_meet_giant_demons.jpg (4.08 MB)

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